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Job Position Information

Code: C6950
Senior Game UI Artist
This is a VIP JOB
Employer: IW Technology Co., Ltd.
Working Place: Remote Reporting
Office Address: Remote, needs to China12 weeks per year
Job Type: Full-time (Remote)
Industry & Field: Mobile/Online Game, UX / UI & Experience Design
Vacancies: 1
Salary: Negotiable
Contact Name: HR
Refresh Date: Sep. 29, 2026
Expiration Date: Nov. 22, 2026     
Job Description: 
Senior Game UI Artist

Company Profile
IW Technology Co., Ltd. is an innovative gaming technology enterprise driven by core R&D capabilities. Since our establishment in 2012, we have been dedicated to evolving from a pure R&D focus to an integrated "R&D and Publishing" model. By leveraging deep technical expertise, we aim to create gaming products with global competitiveness.
We are deeply committed to a global strategy, with a strategic focus on European and American markets, aspiring to become a leading global developer and publisher of casual games. As technological boundaries continue to expand, we uphold the mission of "integrating global entertainment with AI technology." By exploring cutting-edge smart technologies, we connect players worldwide and create new digital life experiences and social value that transcend gaming itself.

Company Information:
Location: Chengdu, Sichuan Province
Team Size: Approximately 150 employees
Compensation: Open / Negotiable (Determined based on individual capability, previous salary, and local market standards)
Work Arrangement: Based in the local country, with business trips to Chengdu.
Travel Requirement: 12 weeks per year (Either once a month for one week, or once every two months for two weeks).
Interview Process: Two rounds (Both can be conducted online; offline arrangements can be made if necessary).


Key Responsibilities
• Own UI concept design from project briefs and player profiles; lead UI production: interface design, promotional visuals and marketing asset optimization.
• Plan UI production progress and keep delivery on track; coordinate with developers on implementation and resolve in-engine design issues.
• Create supporting 2D art: icons, in-game objects, LiveOps and seasonal themes, store assets (icons, screenshots), including A/B variants.
• Keep a consistent, polished art style across all content updates; optimize assets for mobile performance.



Best regards,


David
Qualifications & Requirements: 
Requirements
• Bachelor's or above; 3+ years in game art with shipped casual projects; UI art experience on overseas casual mobile games.
• Strong command of the Western cartoon style of top hits (Homescapes-type, KING, Royal Match); Western realistic style a plus.
• Excellent aesthetic judgment with the ability to build on great existing design; solid handdrawing skills.
• Proficiency in Photoshop and Illustrator or Figma; strong composition, color and smallscreen readability.
• Responsible team player with good communication; reliable and self-organized in a fully remote setup; good English.


Nice to have
• Animation / motion design (UI motion, Spine, DragonBones or frame animation) and basic VFX.
• Unity asset integration; store-asset A/B testing and UA creative; AI tools in the concept workflow.
Benefits & Welfare: 
Open to discuss
Compensation: Open / Negotiable (Determined based on individual capability, previous salary, and local market standards)
     
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