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Job Position Information

Code: C6953
Senior Game Designer - Remote
This is a regular Job Posting
Employer: GSE Landscape
Working Place: Remote Reporting
Office Address: remote
Job Type: Full-time (Remote)
Industry & Field: Mobile/Online Game
Vacancies: 2
Salary: Negotiable
Contact Name: HR
Refresh Date: Oct. 14, 2026
Expiration Date: Nov. 28, 2026     
Job Description: 
Senior Game Designer

Company Profile
IW Technology Co., Ltd. is an innovative gaming technology enterprise driven by core R&D capabilities. Since our establishment in 2012, we have been dedicated to evolving from a pure R&D focus to an integrated "R&D and Publishing" model. By leveraging deep technical expertise, we aim to create gaming products with global competitiveness.
We are deeply committed to a global strategy, with a strategic focus on European and American markets, aspiring to become a leading global developer and publisher of casual games. As technological boundaries continue to expand, we uphold the mission of "integrating global entertainment with AI technology." By exploring cutting-edge smart technologies, we connect players worldwide and create new digital life experiences and social value that transcend gaming itself.

Company Information:
Location: Chengdu, Sichuan Province
Compensation: Open / Negotiable (Determined based on individual capability and local market standards)
Work Arrangement: Based in the local country, with business trips to Chengdu.
Travel Requirement: 12 weeks per year (Either once a month for one week, or once every two months for two weeks).
Interview Process: Two rounds (Both can be conducted online; offline arrangements can be made if necessary).


Key Responsibilities
• Design and iterate core loops, mechanics, progression, balance and meta for live titles; support their live-operation maintenance.
• Plan and run LiveOps events; tune rewards, pacing and difficulty curves from results.
• Research overseas game culture, hits and trends; analyze competitors and adjust strategy in real time.
• Formulate hypotheses, run A/B tests and turn player data (funnels, churn points) into design decisions that lift retention and monetization.
• Maintain clear GDDs, feature specs and balance tables; coordinate with art and development to safeguard quality.
• Contribute to new game concepts and prototypes with the R&D team.



Best regards,
David
Qualifications & Requirements: 
Requirements
• 4+ years as a mobile Game Designer, preferably in casual, puzzle or hybrid-casual.
• Hands-on LiveOps experience (events, seasons, rewards); strong grasp of retention, session length, ARPDAU, LTV.
• Experience running A/B tests and data-informed iteration; solid documentation habits.
• Keen market sense; strong written and spoken English.

Nice to have
• Independently owned a title's development or live operations; successfully shipped projects.
• Design for broad casual audiences (incl. female players 30+); puzzle level design; soft-launchto-global-scale experience;
Benefits & Welfare: 
Negotiable
     
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